See Howto: Place 3D objects with the UFO for the main articleĪs you should know the FlightGear scenery isn't very matching the reality according to height, rivers, woods etc.
stg file with a static object (Empire State Building). Static ones are unique and are only located at one location, like the Empire State Building or the Golden Gate Bridge. Shared are objects that are located at a lot of locations, like wind turbines and ships. There are two types of objects: shared and static objects. stg files, which you can open and edit with almost any text editor like Notepad. To tell FlightGear where the models have to be placed we use. Now, place the texture file(s) in the same folder as your. Open your textures in Gimp and save them all as. You'll find your textures in a map on the same location on your computer as where you stored the.
#Ac3d download free
You could use the free program Gimp to do it. To view the textures in FlightGear we need to give them the. That's your tile-id.įind the long-, alt- and latitude of your building with. There should be a property called current-tile-id. Fly to your location (use Location from the menubar) and go to File > Internal properties > Environment. That's the tile-id of the scenery in FlightGear. But in that folder we must place an other folder called 1745064. The folder for the Empire State Building is w073n40. Save the file in the coordinate-folder where your model is placed. Select your model through the A-key and go to File > Export > AC3D (.ac). If some are not, redo the process for those faces, you might have missed them out. Set the Draw Type to textured to check if all faces are correct. Then hit the Editing (F9) button, hit the Twoside button in the Texture Face menu, and finally hit the Copy Draw Mode button. Go to the UV Face Select mode and select the faces that should be visible from two sides (like fences). If your building has faces that need to be visible from two sides we need to do some additional work. This is very important to get the right scale of the model! Choose for Clamp scale: 0.00 and press OK. obj file we've just saved and click on Import a Wavefront OBJ. Go to File > Import > Wavefront object (.obj). Open Blender and remove the kubus with Delete. Save that file somewhere on your computer where you can find it later on (maybe your desktop?). obj format in this tutorial, but other formats will look like this). obj (or any other format that is supported by Blender, I use the.
Then, go in SketchUp to File > Export > 3D Model and choose the file format. To check this, go to Window > Model Info > Units. See SketchUp to AC3D exporter for the latest information about the exporter, including current issues and limitations.Īfter you modeled a building, bridge or tower etc., you need to be sure that the units are in meters. ac format - and works with the free version of SketchUp, as well as pro. obj fileformat, if you use another format (because of the free version), please make sure you select the right options.Īn experimental SketchUp plugin to export directly to.
#Ac3d download pro
But as far as I know you need the Pro version to convert models into.
#Ac3d download download
You can download a free version of SketchUp at.